However, most ship types can be built in a variety of sizes. In addition, for simplicity, we chose a set size for each specific ship type. A DM may even allow a party to modify a large ship and use it for their stronghold. Trade galleons, on the other hand, may be adapted for holding large amounts of cargo. For example, some galleons are built specifically for maneuverability and speed, while others may be armored and have docks for cannons and ammunition storage. Some kingdoms may have lighter wood for speed, while others may use stronger wood reinforced with metal. Ship Varieties: Not every kingdom/city/shipyward may build a type of ship the same way. The ship itself, or its condition could also cause travel problems (or perhaps it was sabotaged and is taking on water!). The experience of the captain and crew could cause delays, or speed up a journey significantly. Lack of wind would certainly affect any sailing vessel. The weather may cause problems, or push a ship off course. However, a creative DM can use the following factors to make a journey faster/slower (as needed). Speed: Each ship has a listed average speed, which is what most DMs should use. If the number of crew members is less than half the required crew size, then the ship will move at half it's speed. To see an image comparison of ship size, click here.Ĭrew: Under each ship listed is a crew size. A DM should feel free to change each ship's stats as needed. Below are several ships with standard statistics. Ships come in a large variety of shapes and sizes, are built for specific needs, and are equipped with many different kinds of sails.
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